The 4 Shifts Protocol (formerly known as trudacot), a discussion protocol intended to help facilitate educator conversations about deeper learning, greater student agency, more authentic work, and rich technology infusion! The 4 Shifts Protocol is being used by teachers, principals, instructional coaches, and technology integrationists all over the world to make lessons, units, and instructional activities richer, more robust, and more relevant for the global innovation society in which we now live.
Free, online training center powered by Google to support teachers in the trenches.
This tailored curriculum provides instructional coaches with tools and strategies that support their 1:1 interactions with educators.
Have you ever wondered how well you were integrating technology into your lessons? The Triple E Framework, developed by Dr. Liz Kolb in 2011, is a framework designed to help educators measure how well they integrate technology tools into instruction and provide ways to help increase its use.
The Triple E Framework was designed for educators to easily evaluate how to select tools to meet their learning goals, and ultimate design learning experiences so the tools have a positive impact on student achievement and learning outcomes. The Triple E Framework is meant to be used as a coaching tool to support teachers in their instructional choices around and with technology tools.
Research-based resources from Dr. Ruben R. Puentedura, the creator of the SAMR model of technology integration.
A powerful conceptual tool to think about technology integration—and edtech’s best uses—is the SAMR model, developed in 2010 by education researcher Ruben Puentedura, who was the 1991 recipient of a Phi Beta Kappa teaching award. The SAMR model lays out four tiers of online learning, presented roughly in order of their sophistication and transformative power: substitution, augmentation, modification, and redefinition.
The TPACK model is a useful model for educators as they begin to use digital tools and strategies to support teaching and learning. This model, developed by educational researchers Mishra and Kohler (2006), is designed around the idea that content (what you teach) and pedagogy (how you teach) must be the basis for any technology that you plan to use in your classroom to enhance learning.
CS First provides free, easy-to-use computer science enrichment materials that engage a diverse student population in grades 4-8 (ages 9-14). Facilitators use the video content to teach kids coding basics with Scratch, a block-based coding tool.
The STOP.THINK.CONNECT.™ Campaign is a national public awareness campaign aimed at increasing the understanding of cyber threats and empowering the American public to be safer and more secure online.