This ISBE-produced resource contains several visual continuums for key computer literacy competencies, differentiated by grade level and level of skill mastery. This resource also includes computer literacy integration examples for social studies, science, ELA, and mathematics classrooms in grades K-12.
Review all of Illinois’ new computer science learning standards, broken down for easy navigation by grade level and core concept.
A 2-page guide to US copyright law as it applies to education. Included are definitions of common terms as well as recommendations for sharing copyrighted works with students, colleagues, and online.
In anticipation of Illinois’ forthcoming K-12 computer science learning standards, the LTC has created a 1-page legislative brief summarizing each district’s obligations under the new curricular mandates. In this brief, you’ll also find links and citations to the relevant, codified legislation, making it easier to further your understanding of these laws and how you’ll fulfill their requirements in your district.
This version was published December 3, 2021. The content included herein is subject to change pending final guideline release and further guidance from ISBE.
Provides resources with how to link CSTA standards to state and national standards (such as CCSS)
Build an entry-level computer game.
Kids, Code, and Computer Science magazine is a bi-monthly online and print magazine about learning to code, computer science, and how we use technology in our daily lives. The magazine includes hard to find information, for example, a list of 40+ programming languages for education, coding schools, summer tech camps, and more.
Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages. Sample lesson plan: https://educators.brainpop.com/lesson-plan/computer-coding-lesson-plan-blockly-maze-game/
Computer Science Education Week (CSEdWeek) is an annual program dedicated to inspiring K-12 students to take interest in computer science. Originally conceived by the Computing in the Core coalition, Code.org® organizes CSEdWeek as a grassroots campaign supported by 350 partners and 100,000 educators worldwide. CSEdWeek is held in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).
Thingiverse Education provides over a hundred free lessons that make teaching with a 3D printer easier and more effective for a variety of grade levels and subjects. It also provides a community where educators can exchange best practices or remix projects.